Izon
| Type | city |
|---|---|
| Located in | Cities of Perind |
| Status | Abandoned |
A Brisk city on Lukyr Prime, characterized by hallway-structure architecture — a design approach distinct from Telon's circular living pillars. One of the more recently abandoned cities and Jake Fynt's former home.
Architecture
Izon uses a hallway-structure design — standard for civilian Brisk cities — contrasting with Telon's more sophisticated circular-pillar layout, which received a higher construction budget due to its military headquarters role.
Entry: The city is accessed through a border control checkpoint with an attached border management building. Beyond these is the main road — a long underground road with lighting and ceiling screens that once displayed simulated outside scenery (long non-functional). On either side are shops and services that once catered to new arrivals; most were boarded shut during Izon's gradual decline, before the final abandonment.
Internal layout: Beyond the main chamber, the city's living areas connect via hallways rather than streets — a design preference for smaller, more intimate spaces common across the Cities of Perind. Community rooms serve as local hubs, with several private residential spaces branching off each one. These communities were very trusting; residents expecting short absences often left doors unlocked.
Comparison to Telon
Telon received higher construction budget and more sophisticated planning due to its role as military headquarters, while Izon represents a more standard Brisk city design.
Personal Connection
Izon is where Jake Fynt grew up before migrating to the surface. Among the most recently abandoned of the maintained Cities of Perind.
Jake's father worked in Izon's control room. He and his colleagues installed motion detection equipment there — ostensibly to be alerted to approaching supervisors while idling — which was still operational during Jake's visit in Interlude 2, decades after abandonment. Jake has a childhood memory of being electro-shocked by a security robot in the city's SPFG store after being caught stealing alcohol. The store, like most of Izon's retail shops, was closed during the city's decline before abandonment.
Infrastructure
Control room: Izon's control room houses dozens of touchscreen monitors and consoles managing the city's systems. It contains cabinets with disabled security robots for emergency enforcement. The motion detection installed by Jake's father's team — still operational in Interlude 2 — allows observation of hallway camera feeds.
Emergency escape: The control room contains a hidden escape chamber behind a wall cabinet. A lever activates an elevator that ascends through solid rock to a surface building's infrastructure basement — designed for invasion scenarios when the control room serves as a last refuge. Jake used this system during Interlude 2, sustaining a severe ankle burn from an energy weapon just before the glass door closed.
Climate and maintenance: Izon's climate engine manages geothermal heat through atmospheric cells, each with independent control. Automated maintenance systems remained operational well after abandonment — plants alive, air circulating, motion detection active. The city's lockdown system seals flood-protection doors (which double as security gates) across the hallways on command, cutting the city into isolated segments; this system was originally built to defend against the military assaults common before Toven Warpine's rebellion.
Vacuum tubes: A vacuum tube transit system ran through the city but was shut down before abandonment to save money. The tube tunnels remain intact; maintenance walkways run alongside them, accessible via hatches.
Discovery and Attack (Chapters 35-36)
Initial Compromise (Chapter 35):
During Zet's 3-hour backup shutdown, Izon was compromised when two teenagers of Brisk descent — Robyn and Duncan Perind — stumbled upon new, unauthorized tech in the city's old server rooms. The discovery was reported as likely Zet activity, prompting a Lightstinger-class capital ship to approach the city.
Defense Preparation (Chapter 36):
Zeni and Cere coordinated the defense:
- Sealed all entrances with blast doors or welded obstacles
- Evacuated Robyn and Duncan Perind before sealing
- Deployed defense fleet: 77,826 Blight-class drones (split evenly between EMP and Explosive variants) + 1,000 Obsidian-class drones for construction and sealing
- Obsidian-class drones continued constructing obstacles deeper into the city structure
The Attack:
The Lightstinger deployed over 300,000 standard Royal Brigade Combat Drones (red-yellow pattern). The sealed entrances proved effective initially — attacking drones crashed into the perforated metal, unable to stop in time. However, sustained weapons fire breached the walls within seconds, leading to a brutal firefight lasting several minutes. Zet's drones achieved a 2.5:1 elimination ratio thanks to strategic advantage and superior control systems.
The Purple Fleet Intervention:
A mysterious contact (suspected to be Eldon Wynter) sent reinforcements via Zet's encrypted citizen communication channels. Purple-and-blue painted Royal Brigade drones attacked the Lightstinger directly, weaving through departing red drones. They engulfed the capital ship and executed a coordinated self-destruction, completely destroying the Lightstinger with no survivors.
The Falling Crisis:
The destroyed Lightstinger began falling toward Lukyr Prime's surface. Cere performed an emergency takeover of The Shade's upper array via a maintenance vessel, firing a precision beam at the ship's battery core. The resulting overload pulverized the wreckage into a debris cloud, preventing mass casualties. Shattered windows and thermal burns to exposed civilians were the only significant damage.
Outcome:
Izon was successfully defended with zero human deaths. However, Cere's hacking of The Shade escalated the conflict significantly, with major propaganda repercussions expected. The defense demonstrated Zet's capability to protect the Free Cities even against overwhelming odds.
Strategic Significance
Izon itself is not a particularly crucial strategic location for either party in the conflict. The engagement was primarily symbolic:
- The government proving their willingness to crush Zet at the slightest indication
- Zet proving their ability to defend the Free Cities, even against overwhelming odds
- Every minute held strengthens public perception of Zet's protective capability