Holographic Projection
Holographic projection is an advanced technology capable of creating convincing three-dimensional illusions — entire spaces filled with people, objects, and functional-seeming interfaces. The technology is used by DayEleven Tech Inc. to create elaborate social experiment scenarios, including fake concert venues populated with apparent crowds.
Known Capabilities
Holographic projection can create:
- Illusory depth and architecture: A concert hall with a 30-meter-high ceiling, multiple levels of seating, and detailed architectural features — all in a space that is actually empty white corridors.
- Simulated crowds: Hundreds of apparent people filling seats, moving through lobbies, and creating ambient noise and presence.
- Interactive displays: Information screens showing maps, seating availability, band names, and real-time information (time displays).
- Audio integration: Background music and crowd noise that matches the visual illusion.
- Selective revelation: The projection can be deactivated to reveal the underlying reality — white corridors where a concert hall appeared moments before.
The devices generating the projection are periodically installed where the ceiling meets the wall. When the illusion is deactivated, these devices become visible as small technological units.
Limitations and Open Questions
- Whether the projection has any tactile component is unclear — Sam and Mara interacted with doors and railings that may have been real physical infrastructure rather than projected illusions.
- The energy requirements and range of the system are not described.
- Whether people can tell they're in a projection if they look for specific details is unknown — Sam and Mara were completely fooled until the illusion was deliberately revealed.
- The relationship between the projection system and Visual Shrouding is unclear — both render things imperceptible, but via opposite mechanisms (creating false perception vs. removing true perception).
Known Applications
Fake Concert Venue (Chapter 2)
DayEleven Tech Inc. created a fake concert venue on what appeared to be floor "minus 13" of Mara's residential building. The venue featured:
- A large concert hall with packed seating
- An elevator lobby with crowd control guardrails
- Information screens showing band details and seating availability
- A "Staff Only" door leading to what appeared to be staff corridors (though these may have been real infrastructure)
The real floor number was "minus seventeen." Sam and Mara attended believing it was a legitimate concert by a band called "The Weirdoplex" with free admission. The illusion held completely until the DayEleven Supervisor escorted them out and the projection was deactivated, revealing empty white corridors.
Relation to DayEleven's Operations
Holographic projection appears to serve a similar purpose to Visual Shrouding in DayEleven's operations: both technologies enable elaborate social experiments by controlling what people perceive. Visual shrouding removes perception of real things; holographic projection adds perception of unreal things. Together, they give DayEleven near-total control over experiential reality in designated spaces.
The concert venue setup suggests DayEleven uses these technologies to study human behavior in constructed scenarios — similar to how the visual shrouding facility observed civilian reactions to invisible objects.
Open Questions
- How widespread is this technology? Is it unique to DayEleven, or is it available elsewhere on Lukyr?
- Can people detect they're in a holographic environment if they look carefully, or is it indistinguishable from reality?
- Does the technology have legitimate non-experimental uses, or is it primarily for DayEleven's research?
- How long can a projection be maintained? Hours? Days?
- What is the relationship between this technology and Visual Shrouding? Were they developed together, or separately?
- Does the projection affect only vision and sound, or can it simulate other sensory experiences?