Holographic Projection

Holographic projection is an advanced technology capable of creating convincing three-dimensional illusions — entire spaces filled with people, objects, and functional-seeming interfaces. The technology is used by DayEleven Tech Inc. to create elaborate social experiment scenarios, including fake concert venues populated with apparent crowds.

Known Capabilities

Holographic projection can create:

The devices generating the projection are periodically installed where the ceiling meets the wall. When the illusion is deactivated, these devices become visible as small technological units.

Limitations and Open Questions

Known Applications

Fake Concert Venue (Chapter 2)

DayEleven Tech Inc. created a fake concert venue on what appeared to be floor "minus 13" of Mara's residential building. The venue featured:

The real floor number was "minus seventeen." Sam and Mara attended believing it was a legitimate concert by a band called "The Weirdoplex" with free admission. The illusion held completely until the DayEleven Supervisor escorted them out and the projection was deactivated, revealing empty white corridors.

Relation to DayEleven's Operations

Holographic projection appears to serve a similar purpose to Visual Shrouding in DayEleven's operations: both technologies enable elaborate social experiments by controlling what people perceive. Visual shrouding removes perception of real things; holographic projection adds perception of unreal things. Together, they give DayEleven near-total control over experiential reality in designated spaces.

The concert venue setup suggests DayEleven uses these technologies to study human behavior in constructed scenarios — similar to how the visual shrouding facility observed civilian reactions to invisible objects.

Open Questions

  1. How widespread is this technology? Is it unique to DayEleven, or is it available elsewhere on Lukyr?
  2. Can people detect they're in a holographic environment if they look carefully, or is it indistinguishable from reality?
  3. Does the technology have legitimate non-experimental uses, or is it primarily for DayEleven's research?
  4. How long can a projection be maintained? Hours? Days?
  5. What is the relationship between this technology and Visual Shrouding? Were they developed together, or separately?
  6. Does the projection affect only vision and sound, or can it simulate other sensory experiences?

Sources

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